📋 JSON metadata
{
"artifact_id": "L1-098",
"chain_block": 41547812,
"chain_hash": "0x9dd147d10f81e507e5d5aaabda58501a20e80830aee9eb85908e5564f18491f6",
"chain_tx_hash": "0x75b422eecd7831cc562bfdad63c58077a1029471d3e78f3712c030979d9dbb7b",
"domain": "Depth Imaging",
"hardness_fn": {
"delta": 3,
"kappa": 400,
"metric": "normal_MAE_deg",
"type": "epsilon_fn"
},
"initiator_dataset": [
{
"ipfs_cid": null,
"license_hash": null,
"name": "primary",
"weight": 1.0
}
],
"layer": "L1",
"observable_profile": {
"metric": "normal_MAE_deg",
"regime": "With K \u003e= 3 non-coplanar light directions and Lambertian BRDF, the linear system has rank 3 and is well-conditioned. Degrades for specular highlights (outlier fraction), cast and attached shadows (reduced effective K), non-Lambertian materials; robust methods (RANSAC, rank-3 SVD, learned PS) handle outliers up to ~30% specular fraction.",
"secondary": "depth_RMSE_mm"
},
"physics_fingerprint": {
"L_DAG": 3.2,
"carrier": "photon",
"difficulty_delta": 3,
"domain": "Depth Imaging",
"integration_axis": "angular",
"noise_model": "gaussian",
"primitives": [
"S.scan.light_direction",
"L.reflect_lambertian",
"L.normal_ls",
"int.spatial"
],
"problem_class": "linear_inverse",
"sensing_mechanism": "multi_light_shading",
"solution_space": "2D_normal_and_depth",
"sub_domain": "Surface-normal recovery from shading",
"title": "Photometric Stereo (shape-from-shading with multiple light directions)"
},
"size_tiers": {
"allowed_forward_operators": [
"lambertian_multi_light",
"general_brdf_ps",
"near_point_light_ps"
],
"allowed_omega_dimensions": [
"H",
"W",
"K_lights",
"photon_count",
"specular_fraction",
"cast_shadow_fraction",
"ambient_residual",
"light_direction_error",
"inter_reflections"
],
"allowed_problem_classes": [
"photometric_stereo_normal",
"uncalibrated_ps",
"shape_from_shading"
],
"center_spec": {
"epsilon_fn_center": "8.0 deg normal MAE",
"forward_operator": "lambertian_multi_light",
"input_format": "K_images_plus_light_directions",
"omega": {
"H": 512,
"K_lights": 10,
"W": 512,
"ambient_residual": 0.0,
"cast_shadow_fraction": 0.0,
"light_direction_error": 0.0,
"photon_count": 500,
"specular_fraction": 0.0
},
"problem_class": "photometric_stereo_normal"
},
"epsilon_bounds": {
"normal_mae_deg": [
2.0,
35.0
]
},
"omega_bounds": {
"H": [
128,
2048
],
"K_lights": [
3,
96
],
"W": [
128,
2048
],
"ambient_residual": [
0.0,
0.3
],
"cast_shadow_fraction": [
0.0,
0.4
],
"inter_reflections": [
0.0,
0.3
],
"light_direction_error": [
0.0,
0.05
],
"photon_count": [
50,
10000
],
"specular_fraction": [
0.0,
0.5
]
}
},
"staked_pwm": 0.0,
"status": "testnet",
"sub_domain": "Surface-normal recovery from shading",
"title": "Photometric Stereo (shape-from-shading with multiple light directions)"
}